Shared gaze drives shared aesthetic preferences
Mustafa Alperen Ekinci1, Daniel Kaiser1
Department of Mathematics and Computer Science, Physics,
Geography, Justus Liebig University Gießen, Germany
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When different people look at the same visual input, they often differ in their aesthetic judgments. Such individual differences are observed across various types of stimuli, including faces, natural scenes, and artworks. In this study, we investigated whether individual differences in aesthetic appreciation during a naturalistic movie are related to how observers move their eyes during the movie presentation. Participants watched the documentary movie Home while their eye movements were recorded and continuous aesthetic ratings were collected. The movie captures scenes of varying aesthetic appeal from around the world, providing rich and diverse visual content for exploration. For temporal segments throughout the movie, we computed fixation heatmaps and examined the similarity of gaze patterns across participants. We found that greater similarity in fixation heatmaps across segments was associated with greater agreement in aesthetic ratings across individuals. These results suggest that shared gaze patterns are linked to shared aesthetic experiences, highlighting the role of gaze dynamics in the formation of aesthetic appeal under naturalistic and dynamic viewing conditions.
Defining the Indefinable: Eye-tracking and the Visual Perception of Harmony in Equestrian Sports
Madita Everding1, Debby Gudden1, Inga Wolframm1
Van Hall Larenstein University of Applied Sciences, Netherlands
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Harmony between horse and rider is often portrayed as the ultimate artistic ideal in equestrian sport, yet judging this subjective quality remains elusive. This study investigated how equestrian experts and enthusiasts visually assess and define harmony, using eye-tracking technology to explore the relationship between gaze behavior and evaluative judgments. Fifty-seven (N=57) participants from diverse equestrian backgrounds evaluated standardized video clips across five disciplines while their eye movements were recorded via a Tobii Pro Fusion screen-based tracker. Participants rated each horse-rider pair for perceived harmony (0–10) and provided open commentary on defining features. Eye-tracking metrics included number and duration of fixations and time to first fixation on predefined anatomical areas. Descriptive analyses showed that harmony scores clustered between 5 and 7 (M=6.06, SD=1.76). Multiple regression analysis (Adj. R²=0.116, p<.001) identified participant Category (β=0.27, p<.001) and Discipline (β=-0.26, p<.001) as significant predictors of perceived harmony. Duration of fixation showed a trend towards significance (β=-0.04, p=.077), with shorter fixation durations weakly associated with higher harmony scores. Similarly, fewer references to "connection" in participants’ commentary (β=-0.13, p=.048) were linked to higher perceived harmony. These findings suggest that judgments of harmony are shaped more by participants' backgrounds and internalized expectations than by overt visual search behavior. True harmony may be most recognizable precisely when it becomes invisible — when movement flows so intuitively that viewers require neither prolonged gaze nor explicit commentary. Understanding these subtle dynamics is crucial for advancing transparent, evidence-based assessment frameworks, not only in equestrian sport but across artistic domains where relational aesthetics and dynamic interaction play a central role.
Do aesthetic judgements and sensory sensitivity predict attention to visual art? A wearable eye-tracking study in an art gallery
Jadwiga Bozek1, Thijs van Laarhoven1, Frederique Scholtes2, Gijs Holleman1
1Tilburg University, Netherlands
2Akademiegallerij, Utrecht Academy of Arts, Netherlands
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Background. We investigated how aesthetic judgements and sensory sensitivity influence people’s gaze and attention to visual art. Previous research has shown that people tend to look longer at art works they find aesthetically pleasing, but for a large part, these findings have been obtained in controlled laboratory environments. Moreover, little is known about how individual differences in sensory sensitivity may moderate this relationship. Method. 61 participants, equipped with a wearable eye-tracker, looked at visual art works in an art gallery. After their visit, participants evaluated each art work on aesthetic dimensions (e.g., beauty, liking, emotional impact, complexity), and filled in the Glasgow Sensory Questionnaire (GSQ) to provide a measure of self-reported sensory sensitivity. Research question. Do people’s aesthetic judgements predict visual attention to art works, and is visual attention moderated by sensory sensitivity? We hypothesized that 1) higher aesthetic judgements will correlate with longer total and average fixation durations, and 2) more sensory sensitive visitor’s will show increased total and average fixation durations when looking at art. First results. We found a significant positive correlation between subjective beauty/liking judgements and total fixation duration (ρ = .12, p = .024), but no significant correlation was found between subjective beauty/liking and average fixation duration. Sensory sensitivity positively correlated with total fixation duration (ρ = .18, p = .001), and subjective beauty/liking correlated with sensory sensitivity (ρ = .12, p = .024). Discussion. Initial results show that subjective judgements of beauty/liking and sensory sensitivity predict visual attention to art works in a gallery environment. We are currently working on additional analyses on how other aesthetic judgements (e.g., emotional impact, interest, complexity) influence measures of visual attention, and how sensory sensitivity affect these relationships.
Eye Tracking in the Visual Arts – Artistic usage vs. research tool
Alexander Averhage1, Zsofia Pilz2
1Osnabrück University (researcher), HBK Essen (lecturer) ,
RWTH Aachen (doctoral candidate), Germany
2Leiden University, Cognitive Psychology (PhD Candidate), Germany
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The proposed talk aims to offer insight into the history and concepts behind eye tracking technology as a tool in the visual arts and how this usage may inform or may be related to eye tracking as a research tool in the sciences. A lot of technology usage in art (such as eye tracking), is often just loosely derived from the intended, often commercial, use-cases of the respective technology. Instead of using eye tracking in ways that were readily available, technologically inclined artists often pushed the limits of what would have been intended use and therefore were faced with the necessity of experimental setups that accomodate the artists "niche" use-cases. These kinds of situations, which in some cases would today be dubbed as "artistic research" or "research as art" reveal a development and refinement process of eyetracking-based research, that may proof similar to respective research in academia. Trying to sketch out historical connections between eyetracking in art and academic research alike allows for a broader an more coherent picture of the (compound) history of eyetracking. The talk is illustrated by commentary on exemplary artworks throughout contemporary art as well as the introduction of a current research project making use of eyetracking in a museum setting.
Pretty as a Picture: An Eye-tracking Investigation into the Aesthetic Experiences of Scene Photographs and Paintings
Long Feng Huang1, Matthew D. Bachman1, Cendri A. Hutcherson1, Jonathan S. Cant1
University of Toronto, Canada
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The aesthetic experience underlying the appreciation of scene images can be influenced by a variety of factors, including the image creator (e.g., human vs. AI), type of image (e.g., photographs vs. paintings), and eye movement patterns during observation. To explore the interaction of all these factors, two eye-tracking experiments were conducted to investigate the differences in visuospatial attention during passive free viewing of human- versus AI-generated scene photographs (Exp 1) and paintings (Exp 2). Aesthetic ratings and eye-movement data were collected in each experiment, and heatmaps were generated to determine the spatial distribution of gaze. The preliminary results of the first experiment showed that human-generated scene photographs exhibited significantly lower ratings of beauty and artificialness compared to their AI counterparts, while the second experiment found that human-generated scene paintings were considered more emotionally engaging and less artificial than the AI images. For both photographs and artwork, familiarity was consistently a significant predictor that influenced all aesthetic ratings. Interestingly, eye-movement data revealed no significant differences in fixation count nor fixation duration for human versus AI images in either experiment. Heatmap visualizations corroborated this null finding, revealing similar gaze distributions for analogous images in the human and AI stimulus sets. Overall, these results seem to implicate a common visual processing mechanism that, under passive viewing conditions, does not discriminate between human- versus AI-generated scenes. This work has the potential to reveal crucial differences in the perceptual processing and subsequent aesthetic evaluation of scene images from various sources and styles, and to characterize what factors (if any) differentiate AI images from human creations.
Celebrity EYE-Q: Holistic face processing in a tabletop game
Didi Dunin1, Benjamin van Buren1
The New School, United States
Show abstract
What makes it fun to learn about a phenomenon of visual perception? Learning about it in a game involving celebrities! Here we introduce a tabletop card game called Celebrity EYE-Q, in which players compete to guess celebrities from their eyes, and learn about *holistic face processing* Players must guess celebrities from their eyes (1) viewed in isolation or (2) held up to other players’ eyes to elicit disruptive holistic face processing from surrounding facial features. Celebrity EYE-Q players will learn about the ‘composite face illusion’ — the automatic tendency to integrate local face features with surrounding facial features.
Objects are less beautiful when Memory is busy - Towards the Role of Working Memory on Aesthetic Judgments
Engel Jana1, Bettina Rolke1
University of Tübingen, Department of Psychology, Germany
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The results of studies that have examined the influence of working memory load on aesthetic judgments are contradictory. While some studies have shown that memory load has no effect on aesthetic judgments (Bara et al., 2023), others have reported that high memory load can reduce beauty ratings (Brielmann & Pelli, 2017). In two experiments, we investigated how different types of memory load affect aesthetic evaluations of neutral object images. In Experiment 1, participants rehearsed visual and auditory memory items and rated the aesthetic appearance of images of chairs. Results showed that chairs received lower ratings in the more difficult auditory memory condition than in the easier visual load task. Experiment 2 used only visual memory items and showed that chairs received lower ratings under high memory load compared to a low load condition. Taken together, our results suggest that increased cognitive processing demands induced by rehearsing memory items negatively affect aesthetic judgments of object pictures. The type of memory task (e.g., different domains, different levels of load) appears to modulate its impact on aesthetic judgment, potentially explaining the inconsistencies observed in previous findings. References: Bara, I., Binney, R.J., & Ramsey, R. (2023). Investigating the role of working memory resources across aesthetic and nonaesthetic judgments. Quarterly Journal of Experimental Psychology, 76, 1026-1044. Brielmann, A. A. & Pelli, D. G. (2017). Beauty Requires Thought. Current Biology 27, 1506-1513.
The Role of Mental Imagery in the Perception of Girih Ornamentation: An Eye-Tracking Study
Bahar Akgün
University of Heidelberg, Germany
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Girih, referred to as arabesque in Europe, is a form of geometric ornamentation that originated in the eastern Islamic world of the ninth and tenth centuries. It is characterized by a visual language of star and polygon compositions through underlying grid systems with rotational symmetries. A renewed scholarly discourse interrogating the “arts of Islam” provides valuable insights into the aesthetics of girih, while digital design has revived interest in its design principles in contemporary architecture. The perception of girih ornamentation is an unfolding visual and cognitive process in which the gaze continuously constructs, dissolves, and reconfigures spatial relationships, stimulating imagination, eliciting emotions, and encouraging a contemplative mode of vision. This paper presents an eye-tracking study, conducted as part of an interdisciplinary PhD research to investigate this perceptual phenomenon. This study is based on the assumption that the formation of mental images and the effects generated by their successive emergence are fundamental to the aesthetic experience of girih ornamentation. Utilizing eye movements and sketching as tools to engage with imagery, this study examines how these mental images form and how their successive emergence shapes the perception of girih. The study employed a two-dimensional reproduction of a girih pattern from the 13th-century Tokat Mahperi Hatun Caravanserai in Anatolia, along with two geometric patterns of varying complexity. Five participants viewed the stimuli while an eye tracker recorded their gaze behavior. After each trial, they drew what they saw on paper. The observe-then-draw task was repeated nine sessions with increasing durations. The analysis revealed that structured visual strategies, cognitive trade-offs, and the interrelated processing of geometric features in girih ornamentation underlie its distinct visual perception. The results of this study are discussed within the broader framework of a reconceptualization of the aesthetics of girih ornamentation and its potential applications in contemporary architectural ornament.
Aphantasia and Creativity: The relationship between visual imagery, creative behaviours and divergent thinking
Natasha Cullen
Goldsmiths, University of London, United Kingdom
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Visual imagery is the ability to create absent images in the mind’s eye. Most people can visualise to some extent, but 2-6% of the population have limited or non-existent visual imagery, known as aphantasia and 6-11% have hyperphantasia, where they experience visual imagery as vivid as sight. Research into visual imagery is limited with studies investigating visual imagery and creativity focusing on occupation and produced artworks, not whether visual imagery impacts creativity. Research into this area will provide understanding of individual differences in internal experiences and how creativity varies because of this. This study investigated the relationship between visual imagery ability and creativity, measuring creative behaviours and scores on verbal and figural divergent thinking (DT) tasks. 90 participants are currently being recruited. They will complete an online questionnaire containing items from the Vividness of Visual Imagery Questionnaire, the reduced 20 item Kaufman’s Domains of Creativity Scale and the verbal and figural Alternative Uses Test. They will have the opportunity to be entered into a £20 prize draw and receive participation credits if they are a Goldsmiths, University of London student. The study will test four hypotheses (H). H1 that visual imagery will positively correlate with creative behaviours and figural DT. H2 that visual imagery will not correlate with verbal DT. H3 that creative behaviours, verbal DT and figural DT will be positively correlated and H4 that visual imagery will predict figural DT and creative behaviours. Gathered data will be analysed on JAMOVI with H1-3 tested using correlation and H4 ordinal linear regressions. This study will fill gaps in the current, limited research landscape in visual imagery and will provide applications into mindfulness, education, understanding of individual differences and future research into creativity.
Human vs. machine in visual imagination: How human guidance shapes creativity in Generative AI
Silvia Rondini1, Claudia Alvarez-Martin1, Paula Angermair2, Olivier Penacchio3, Marc Paz4 and Matthew Pelowski2, Antoni Rodriguez-Fornells1, Xim Cerda-Company3
1Cognition and Brain Plasticity Unit, Institut
d'Investigació Biomèdica de Bellvitge, Spain
2Cognitive and Neuroaesthetics, University of Vienna, Austria
3Bridging Research in AI and Neuroscience, Computer Vision
Center, Spain
4Computer Vision Center, Spain
Show abstract
Creativity has long been considered a uniquely human faculty. However, with the rise of Generative AI (GenAI) models capable of producing highly realistic and contextually nuanced outputs, recent research has begun to assess their creative and psychometric capacities. Findings suggest that the creative performance of Large Language Models (LLMs) can match or even excess that of human participants. Yet, these studies have largely focused on Divergent Thinking (DT) tasks and treated LLMs as isolated computational agents, offering a limited perspective on computational creativity. This study extends this perspective by examining visual creativity in both humans and GenAI. We compared the output of human participants—Visual Artists and Non-Artists–with that of a Stable Diffusion model under two prompting conditions: Human-Inspired (high human input) and Self-Directed (minimal human input). Participants completed an image-generation task, and the resulting images were evaluated by a large sample of human raters (N = 255) across five dimensions: Liking, Originality, Vividness, Aesthetics, and Curiosity. Our findings show a clear gradient: images by Visual Artists were rated highest in creativity, followed by those of Non-Artists, Human-Inspired AI, and lastly Self-Directed AI. These results highlight the critical role of human guidance in guiding GenAI creativity. Furthermore, the divergence from DT-based findings suggests that GenAI may face more profound challenges in visual domains, where creativity depends on perceptual nuance, spatial understanding, and embodied memory—capacities that may be uniquely human and not readily transferable from language-based models.
The Art of Disfluency: Cognitive Elaboration and Aesthetic Value in Abstract Stimuli
Jurate Rimiskyte1, Claus-Christian Carbon2
1Sheffield Hallam University, United Kingdom
2Department of General Psychology, University of Bamberg,
Bamberg, Bavaria, Germany, Germany
Show abstract
Aesthetic appreciation is an outcome of a complex interplay between cognitive and emotional processes, strongly modulated by perceptual and conceptual fluency factors. While a high number of studies affirmed the influence of dual fluency processing on the aesthetic evaluation, little research addressed the prominence of the disfluency effect for aesthetic value at both processing fluency modes. It is often assumed that initially disfluent stimuli trigger negative affective fluency, which can be resolved through cognitive elaboration, aiding pre-deposited disfluency reduction. However, we lack knowledge about the influence of how cognitive elaboration can change disfluent abstract stimuli. In the present study, we examined the influence of cognitive elaboration (operationalized via the fit between title and stimulus) with stimuli that varied regarding contour (curved, angular), complexity (low, high) and motion (static, expanding, rotating) on aesthetic appreciation. To measure aesthetic appreciation, we used aesthetic evaluation in two levels- attractiveness and interestingness. Results indicated that processing fluency condition modulates disfluency reduction with cognitive elaboration, specifically for disfluent stimuli (angular, high complex, expanding/rotating), enhancing aesthetic appreciation of interestingness. Fluent stimuli (curved, low complex, static) elicited high aesthetic liking across both processing modes without a significant change, suggesting that cognitive elaboration is most active when fluency expectations are violated. Furthermore, addressing the impact of individual aesthetic properties, curved contour and low complexity directly improved aesthetic appreciation. However, motion did not individually affect aesthetic evaluation but appeared to moderate aesthetic appreciation only for disfluent stimuli via interactions with contour and complexity. Such aesthetic improvement likely emerged due to minimized disfluency discrepancy and enhanced depth perception. These findings align with predictions of the hierarchical dual aesthetic processing model, emphasizing the prominence of cognitive elaboration on aesthetic appreciation across conceptual fluency mode. The complex data pattern calls the need for further extensions of existing processing fluency models of aesthetic appreciation.
Expressive qualities considered as relational perceptual structures: towards a unified perspective
Giulia Parovel
University of Siena, Italy
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The gestalt theoretical issue of expressive qualities offers the possibility of considering emotions and feelings not only as events within the subjective sphere, as is implicitly assumed in traditional psychology, but also as perceptual structures that arise in the relationship between the observer and the observed object. The concept of relationship is presented here as an organising tool capable of encompassing a variety of phenomena, in both static and dynamic scenarios, in a unified perspective. Expressive events arise, for example, a) in the relationship of an object to its environmental reference system (e.g., verticality, obliquity, elevation, self-propelling motion, upward motion); b) in the internal articulation of an object (e.g., physiognomic lines, shapes and trajectories, goal-directed motion); c) in the relationship between two or more objects (e.g., dynamic interactions, grouping by ‘faceness’, biological motion, animacy and psychological causality); d) in patterns of multiple relationships (e.g., ‘atmospheres’). Furthermore, the relationship between the observer and the observed can vary both e) on the side of the observed, who can exhibit different degrees of ‘demanding character’, and f) on the side of the observer, who can adopt different modes of perception, such as a ‘physiognomic’ versus a ‘geometric-technical’ mode. In addition, recognizing the role of relations as meaningful perceptual constraints has the crucial advantage that expressive events can be investigated using the classical methods of experimental psychophysics and experimental phenomenology - by systematically isolating and manipulating the variables involved. The growing body of work in visual aesthetics and in the topic of animacy and intentionality suggests that the study of expressiveness deserves a relevant place in experimental psychology alongside other more traditional areas of visual perception research. [Supported by SERICS (PE00000014) under MUR PNRR, funded by NextGenerationEU, and PSR by DISPOC, Siena University]
Order vs. Chaos: Cognitive Biases in Aesthetic Composition
Hui Chen1, Chenxiao Guan1, Yiming Zhu1, Jinglan Wu1, Zaifeng Gao1 and Mowei Shen1, Jifan Zhou1
Zhejiang University, China
Show abstract
Aesthetics experience involves complex information processing that integrates cognition, value judgement, and emotion. At its core lies the mental representation of aesthetic objects. Among the many factors influencing visual aesthetic appreciation, composition is especially significant. However, most prior research has emphasized the physical features of aesthetic objects, overlooking the role of internal visual representations and inherent aesthetic preferences. Recent studies suggest that hierarchical structure is a core aspect of visual perception, indicating that aesthetic compositions may also be mentally organized hierarchically. For example, a picture of a beach can be perceived as one part includes land and the other part includes sea, and then the land part could be further perceived as a portion includes trees and the other portion includes houses. This is a typical hierarchical tree structure. Yet, how such structures influence aesthetic judgment, and how preference for compositional beauty emerge, remains poorly understood. This study examines the relationship between the characteristics of the hierarchical structure and the aesthetic evaluations. Through two experiments, there were two kinds of pictures, one was generated by parameters based on priori experience through computational modeling, and the other was generated by random parameters. Our participants were asked to evaluate the pictures. We found that compositional biases arise from a priori hierarchical preferences, no matter in simple Mondrian style pictures, or in complex scenes. Therefore, we showed that hierarchical structure characterizes the subjective representation of compositional information in aesthetic objects, regardless of their simplicity or complexity. Overall, this research offers a novel framework that connects perceptual structure, cognitive processing, and aesthetic judgments, providing insights into how we mentally construct and evaluate visual composition.
Repetition, variation, and deviation in ordered visual structures: An examination of perceptual and aesthetic effects
Claudia Muth1, Karina Kueffner2
1Hof University of Applied Sciences; Research Group EPÆG
(Ergonomics, Psychological Æsthetics, Gestalt), Bamberg, Germany
2Freelance artist; Research Group EPÆG (Ergonomics,
Psychological Æsthetics, Gestalt), Bamberg, Germany, Germany
Show abstract
We explored perceptual and aesthetic effects of repetition, variation, and deviation in visual structures. Based on previous findings in aesthetics research, we hypothesized that non-obvious order or complex variations of shape or color stimulate perception and potentially evoke interest. People trained in design or fine arts created six sets of visual structures, each on a 6x6 grid by a) repetition of a module consisting of four dark-grey elements (two rectangles and two triangles), b) variation through systematic rotation of the module, and c) deviation from this ordered variation by altering one element of each module. Furthermore, they varied color by replacing one element in each module of each structure with a light-grey element. Another group rated these images block-wise in randomized order on liking, interest, powerfulness of affect, and obviousness of order on a 7-point-scale. In addition, we collected responses to an open question regarding the individual focus when rating powerfulness of affect and we asked for each person’s background and interest in art and design. Visual structures appeared most interesting and powerful to participants when they showed a systematic variation (b) compared to a repetition of the modules (a) or a deviation from order (c). Images gained higher liking ratings the more obviously ordered they appeared, whereas obviousness of order played a less clear role for powerfulness of affect and showed no significant effect on interest evaluations. Color variations had no overall positive aesthetic effect. In response to our open question, some participants reported that they experienced less powerfulness of affect when elements showed a simple order but also when they appeared to be arranged arbitrarily. Future studies could therefore additionally assess how intentional a structure appears; this could apply not only to ordered structures, but also to apparently deliberate deviations from order.
Empirical Aesthetics of Ikebana: Effects of Subjective and Objective Symmetry on Beauty of Japanese Traditional Flower Arrangement
Jimpei Hitsuwari1, Thomas Jacobsen1
Helmut Schmidt University, Germany
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Ikebana, a traditional Japanese art of floral decoration spanning over a thousand years, is marked by its prominent use of asymmetry. While symmetry and asymmetry have been central topics in empirical aesthetics—with a cross-cultural consensus that "symmetry is preferred" based on studies using faces and geometric figures—no study has systematically investigated asymmetry in ikebana. In this study, we investigated how subjective and objective symmetry of ikebana predicts aesthetic evaluations among Japanese participants. A total of 250 participants took part in an online experiment, evaluating 25 out of 75 ikebana images provided by a professional ikebana artist, on three dimensions: beauty, liking, and subjective symmetry. Participants’ experience with ikebana and their Desire for Aesthetics Scale scores were also collected. Image-level features including objective symmetry, aspect ratio, and brightness were computed using OpenCV. Results from linear mixed model analyses with beauty as the dependent variable revealed that both the linear and quadratic effects of subjective symmetry were significant: higher symmetry predicted greater aesthetic evaluation, following a gentle U-shaped curve. Moreover, the interaction between ikebana experience and subjective symmetry was significant: less experienced participants were more sensitive to symmetry, while its influence weakened among more experienced ones. These findings suggest that even in an art form characterized by asymmetry, symmetry remains a powerful positive predictor of aesthetic appreciation, consistent with prior empirical aesthetics research. Additionally, as previously reported , preferences for symmetry varied depending on artistic expertise. A limitation of this study is that all stimuli exhibited some degree of asymmetry; future research should examine fully symmetrical ikebana arrangements for comparison. This study offers the first quantitative investigation of the relationship between (a)symmetry and aesthetic evaluation in ikebana, providing new empirical insights into a classical theme in empirical aesthetics and laying the foundation for future research.
The role of time arrows in the colour perception of visual arts
Kazim Hilmi Or
Private Office of Ophthalmology. Eye Surgeon., Germany
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The perception of time, particularly in relation to color perception, plays a crucial role in how viewers experience visual artworks. This review explores the complex interplay between time arrows and color perception, drawing from recent research in visual science, neuroaesthetics, and art theory. The concept of time arrows refers to the directional flow of time, which in both physics and art is understood as both thermodynamic and psychological. Studies have shown that the perception of color can significantly influence temporal experiences, with specific colors and compositions altering the viewer's sense of time. For example, red stimuli are perceived as shortening time intervals, while blue stimuli lead to longer perceived durations. This duality between psychological and intrinsic time has been proposed as a model for understanding the temporal dimension in art, with intrinsic time linked to wavelet time operators and psychological time associated with spatial domains. Furthermore, the manipulation of color, pattern, and movement in visual arts challenges traditional views of left-to-right directional flow and highlights the non-universal nature of temporal perception. This paper synthesizes key findings across disciplines to outline how time perception, mediated by color, shapes our experience of visual art, while also suggesting pathways for future research into the role of color in time-related phenomena in artistic contexts.
Infant Looking and Adult Aesthetic Judgements: Exploring the Connection Between Perception and Aesthetics
Katherine A. Symons1, Anna Franklin2, Alice E. Skelton1
1The Sussex Baby Lab and Nature and Development lab, Faculty
of Science, Engineering and Medicine, University of Sussex, United Kingdom
2The Sussex Baby Lab, Faculty of Science, Engineering and
Medicine, University of Sussex, United Kingdom
Show abstract
Infants look longer at colours preferred by adults (Skelton & Franklin, 2020), at faces that adults rate as attractive (Damon et al., 2017), and at Van Gogh landscapes and building facades that adults find pleasant (McAdams et al., 2023; 2025). These findings raise the question of the extent to which infant looking and adult aesthetic judgements are related, and the extent to which infant and adult responses are associated with similar image properties. Here, adults rated how beautiful (N=20) and interesting (N=20) they found images of natural (e.g., plant patterns, tree branches) and human-made scenes (e.g., architectural facades, objects), taken from a prior aesthetics study (Redies et al., 2018). Additionally, a separate group of adults (N=24) and infants (4–8 months, N=29) viewed images freely whilst their eye-movements were recorded. We analysed the relationships between each aesthetic judgement type with eye-movement measures (looking time, fixation duration, and fixation count) for infants and adults. Adults’ looking behaviour was unrelated to beauty and interest. Infants fixate longer (rs(73) =.37, p < .005) and less frequently (rs(73) = -33, p < .005) the more interesting adults find the images. Partial least squares regressions with low- and mid-level image statistics as predictors identified that different image statistics were associated with infant looking measures and adults’ aesthetic judgements. Infant fixation duration and frequency were associated with edge density, complexity and lacunarity, while adult ratings and looking measures were associated with different image statistics (e.g., local mirror symmetry and self-similarity). Although infant looking statistically relates to how interesting adults find the images, different image properties underpin infant looking and aesthetic judgements. We discuss implications of the findings for theories of visual aesthetics, the role of low- and mid-level visual properties in aesthetics, and how aesthetic judgements develop. Funding: European Research Council grant to AF (ref 772193).
Illusory colours in monocular rivalry
Leone Burridge
Independent artist Sydney, Australia
Show abstract
At VSAC Berlin 2017 I presented paintings of coloured plaids of 4 colours with the colours alternating in monocular rivalry. In this presentation of acrylic on canvas paintings, only 2 colours and grey were used but there is a percept of 4 colours alternating in pairs. In the accompanying image of an example, only orange, green and grey were used.
The influence of aesthetically preferred visual stimuli on access to conscious perception
Greta Varesio1, Paolo Barbieri1, Tommaso Ciorli1, Jacopo Frascaroli1, Lorenzo Pia1 and Irene Ronga1
University of Turin, Italy
Show abstract
In neuroaesthetic field, several studies support the hypothesis that stimuli we subjectively prefer benefit from perceptual and learning-processes facilitation. Accordingly, aesthetic preference has been found to influence attention and memory, being shaped by both individual and contextual factors. Therefore, it seems reasonable to postulate that aesthetic preference might grant perceptual stimuli privileged access to awareness. However, to the best of our knowledge, this hypothesis has never been tested before. The present study was specifically designed to explore this idea. Participants were enrolled in an experiment using the breaking Continuous Flash Suppression (b-CFS), an interocular suppression paradigm in which a visual mask showed to one eye gradually disappears until an initially invisible target stimulus, showed to the other eye, becomes consciously perceived, and a reverse version in which the target fades out until it disappears from awareness. Abstract images were used as targets and participants were asked to rate their beauty verbally. We recorded the time it took for each stimulus to enter awareness and the time it remained visible in the reverse task (i.e. the measures of dominance in awareness). A mixed-model analysis assessed the extent to which low-level features (i.e., distribution of spatial frequency) and subjective preference predicted awareness access and dominance. Preliminary results show that low-level features, when included as the only predictor, can successfully explain dominance time. However, when aesthetic preference is added to the model, it results the only significant predictor, with longer dominance and faster access time for preferred images. These preliminary findings suggest that subjective preference influences stimulus prioritization into visual awareness. Overall our study contributes to expanding our understanding of the processing of perceived beauty and highlights the role of preference as a pivotal factor to enhance sensory perception and learning processes.
Unbound Dialogue: Exploring the Perception of AI-Mediated Art
Michiel Willems1, Stefanie De Winter1, Koenraad Brosens1, Johan Wagemans2
1Department of Art History, University of Leuven, Belgium
(KU Leuven), Belgium
2Laboratory of Experimental Psychology, Department of Brain
and Cognition, University of Leuven, Belgium (KU Leuven), Belgium
Show abstract
Despite its ubiquity within research and society, the study of AI-mediated art remains superficial and lacks depth. This research exhibition presented nine artworks by contemporary artists: Alexandra Crouwers, Canek Zapata, Daan Couzijn, Estelle Flores, Mathias Mu, Marnix van Soom and Rodell Warner. The artworks utilize AI in diverse ways, employing different media, including paintings, sculpture, screens and projections. As the works were curated by an art historian in a gallery setting, the present study contributes to the existing body of knowledge from other studies that mainly focus on AI-generated art by presenting authentic works created by early and mid-career artists. The study comprised a total of 39 participants. 26 of these were able to visit the exhibition on their own, without context or time constraints. They then took part in an in-depth interview and completed a questionnaire, aimed at gaining insights into how participants perceive the use of AI in art. The remaining 13 participants were able to visit the exhibition with context and only completed the questionnaire. We focused on how they experienced such a multimedia exhibition and what it meant to them that the artworks were mediated by AI. Additionally, we looked at the role of different kinds of screens, and the presence of new digital technologies in art. The results show a marked discrepancy between the critical openness to understanding the role of AI and other digital technologies in art, and their appreciation of the specific artworks in the context of this exhibition. The predominant explanation for this discrepancy is probably the lack of a framework for viewing this type of art. This study therefore provides new insights for psychology and art history into how AI-mediated art is perceived and lays the groundwork for further research into what it means for art to be mediated by AI.
Contour Erasure Filling-in
Yih-Shiuan Lin1, Chien-Chung Chen2, Mark Greenlee1, Stuart Anstis3
1University of Regensburg, Germany
2National Taiwan University, Taiwan
3University of California, San Diego, United States
Show abstract
Contour erasure is a compelling visual phenomenon where low-contrast objects vanish or are perceptually filled in by the background after adaptation to flickering contours that align with the objects' edges. This rapid disappearance underscores the critical role of edge information in object and surface perception, highlighting mechanisms underlying perceptual filling-in. In typical visual experiences, borders of objects fade gradually; however, contour adaptation accelerates this process, leading to an almost instantaneous filling-in effect. This adaptation likely occurs early in the magnocellular pathways, emphasizing the importance of dynamic edge information in visual processing. Our demonstrations showcase various instances of the contour erasure effect, including both classic examples and recent variations developed since its initial discovery. These examples illustrate how flickering contour adaptation can lead to the perceptual disappearance of objects, offering insights into the interplay between edge detection and surface perception. Understanding contour erasure not only sheds light on the processes of visual perception but also provides a window into the neural mechanisms of perceptual filling-in. By examining how the visual system compensates for missing information, we gain a deeper appreciation of the complex interactions between different visual pathways and the brain's interpretative processes. Join us to explore these fascinating demonstrations and delve into the mechanisms that allow our visual system to construct coherent perceptions from incomplete information.
Myopic Dreams
Joshua Martin
Centre for Cognitive Science, Institute of Psychology,
Technical University of Darmstadt, Darmstadt, Germany., Germany
Show abstract
Myopic Dreams explores the perceptual and aesthetic roles of blur and out of focus highlights ("bokeh") in photography. Traditionally, these elements serve to isolate subjects, directing attention toward sharper focal points within an image. In contrast, blurry images with no in-focus subject are generally considered aesthetically unappealing (Graham, 2020) and are strongly related to poor image quality (Ke et al., 2006). This series aims to offer a different perspective on these conventions by repositioning blur and bokeh as compositional and aesthetic subjects in their own right. A core feature of the series is the use of vintage lenses from the 1960s-1980s. Unlike current lens designs engineered for precision and clarity, these older lenses have distinctive, often unpredictable visual artifacts, such as swirls, halos, and veiling flare. This work reclaims these optical quirks as features rather than flaws, showcasing the ability of vintage optics to render unique images with a soft and dream-like character. The intentional blur in the photographs can interrupt the usual visual search for sharp subjects. Without an obvious focal point, attention may shift toward more subtle elements like light, shape, and atmosphere. This visual ambiguity destabilizes conventional figure-ground relationships, thereby facilitating a more diffuse and open-ended way of perceiving and interpreting the image. References Graham, D. (2020). The use of visual statistical features in empirical aesthetics. The Oxford Handbook of Empirical Aesthetics, 447-474. Ke, Y., Tang, X., & Jing, F. (2006). The design of high-level features for photo quality assessment. 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR’06), 1, 419–426.
The illusion of absence in the arts of magic and photography
Vebjørn Ekroll1, Pierre-Pascal Forster2, David Szymanski3, Rob van Lier2
1University of Bergen, Norway
2Donders Institute for Brain, Cognition, and Behaviour,
Radboud University, Nijmegen, Netherlands
3Artist, United States
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The illusion of absence is a recently described perceptual illusion in which the space behind an occluder is experienced as compellingly empty. It has been proposed that this illusion plays a central role in many magic tricks and also that it may play a role in road accidents involving obstructions of view, such as the windscreen pillar. The same illusion also seems to play a role in the art of photography. The work of the Finnish-American photographer Arno Rafael Minkkinen, for instance, is replete with many stunning body illusions which seem to be due to the illusion of absence, such as his “Self-portrait, Jamestown, Rhode Island, 1974”. In this presentation, we provide various demonstrations of the illusion of absence from the arts of magic and photography and discuss them in light of what is currently known about the underlying perceptual visual mechanisms. Supported by the Research Council of Norway, project number 334817.
Transforming People through Artistic Photographs of the Everyday—Insights from Artistic Practice and Scientific Scrutiny
Shan He1, Claus-Christian Carbon2
1Conceptual Photographer and Department of General
Psychology, University of Bamberg, Bamberg, Bavaria, Germany, Germany
2Department of General Psychology, University of Bamberg,
Bamberg, Bavaria, Germany, Germany
Show abstract
Photography is often seen as a trivial way to document persons and things which we perceive in moments of time. This documentation mode seems to work as a reminder of past events when looking at the photographs again, however, such pictures have a much deeper meaning and a much more complex function for us. Actually, if made properly, they let us re instate and re-process emotional and cognitive states and re-experience and re-enact life episodes. In this paper, we want to look at artistic photographs depicting everyday scenes as a possibility to act as an inner mirror, reflecting our emotions, thoughts, and inner states. We can inform, guide, and train people through workshops to use photography as a tool for emotional expression and self-awareness, gain insights into their feelings, and learn to regulate their emotions more effectively. We will show material, practices, and outcomes of such workshops to demonstrate the transformative power of photography regarding personal growth and wellbeing.
Visualisation of uncertainty when combined with photomontages
Dominik Lengyel1, Catherine Toulouse2
1BTU Brandenburg University of Technology Cottbus-Senftenberg, Germany
2Lengyel Toulouse Architects Berlin, Germany
Show abstract
The Duchess Anna Amalia Library, part of the UNESCO World Heritage Site ‘Classical Weimar’, became known to the public after the devastating fire in 2004, which destroyed much of the unique Rococo hall. Photographs were available, and reconstruction began quickly. Just three years later, the library was reopened. While the visible surfaces of the most important structural elements were restored largely true to the original, attentive visitors will notice a more economical design on less prominent surfaces, where some details have been simplified. More interesting than this obvious break in the authenticity of the material heritage, however, is another circumstance whose roots go back to a much earlier redesign. The book ‘Das Rokoko in der Herzogin Anna Amalia Bibliothek’ (Rococo in the Duchess Anna Amalia Library) describes how the hall was furnished in 1766, in contrast to its current state. The differences are particularly interesting in that the current furnishings were originally designed by none other than Johann Wolfgang von Goethe. Although he added busts, paintings and some architectural details of his time, the Classicist period, the remaining furnishings are significant enough to give an idea of what the hall meant before. The aim of this collaboration with the Duchess Anna Amalia Library of the Weimar Classic Foundation was to translate this verbal description, which is available in its entirety in the above-mentioned book, into a visual representation. As in the contributions to the VSAC in 2022 and 2023, the problem of uncertainty in knowledge arises in many less prominently located areas of the library. Making the transition from photomontages to visualisations of uncertainty convincing is a particular challenge, especially in terms of design, given the intention to model the state of 1766 in the viewer's imagination.
The Unstretched Truth: A Non-Stretchable Cloth Model of Vermeer’s Painted Map
Alexander Pastukhov1, Claus-Christian Carbon1
University of Bamberg, Germany
Show abstract
The Art of Painting, also known as The Allegory of Painting, is a Barock oil-on-canvas-painting by Jan Vermeer, completed between 1666 and 1668. It is Vermeer’s largest and most intricate work and is widely regarded as one of the most iconic paintings in Western art. The scene is set in a room in Delft and shows an artist—likely Vermeer himself, portrayed from behind—painting a model in classical attire. The objects in the room are thought to reflect the beliefs and intellectual atmosphere of the time. While most depicted objects have not survived, and their spatial accuracy cannot be verified, one key element remains intact: the large map of the Low Countries hanging on the back wall. Originally published by Visscher in 1636, this map survived in a few copies. We used a high-resolution scan of one such copy, which preserves the original geographical information, differing only in minor decorative details. To evaluate the fidelity of Vermeer’s painted map, we employed a physical modeling approach, treating the map as a foldable but non-stretchable cloth. Geographical landmarks were identified as fixed points of certainty. Our model sought to minimize three key factors: (1) the change in distances between each landmark and its neighboring nodes, (2) the stretching of edges caused by displacements, and (3) the overall displacement of individual grid points. This approach allowed us to account for the visible folds and warps in the painted map while maintaining geographic consistency. The resulting high degree of alignment between the painted and original map underscores Vermeer’s meticulous accuracy—likely supported by his access to advanced optical tools developed in the same town, possibly by his contemporary Antoni van Leeuwenhoek, inventor of the microscope, but also a classmate and dear friend, living in the Vermeer’s neighbourhood.
PROFILING THE IMAGE OF JESUS
Ammara Nasim1, Vera M. Hesslinger1, Claus-Christian Carbon1
Department of General Psychology, University of Bamberg,
Bamberg, Bavaria, Germany, Germany
Show abstract
Several Byzantine icons showing Jesus share a common characteristic: The face of Jesus is depicted in a markedly asymmetric way. Looking at the eyes, the asymmetry becomes especially apparent with the right eye (from the viewer’s perspective) being larger than the left eye. According to some speculation, this asymmetry was used deliberately to visualize the duality of Jesus. His divine nature is thought to be represented on the right (from the viewer‘s perspective), and his human nature on the left. In a series of studies, we assess the impressions elicited by depictions that exhibit said specific asymmetry. As stimuli, we use digital reproductions of three Byzantine icons and three photorealistic images of male heads built by AI on the basis of the icons. For each of the six depictions, we additionally generated a mirror version of the original and two symmetrized variants created by mirroring the original’s left or right eye, respectively, and inserting it in the other half of the face. Utilizing qualitative (free associations) and quantitative measures (ratings for being beautiful, attractive, introverted, vulnerable, powerful, strong-willed, and extraordinary), we built a profile of Jesus’ image represented in the original asymmetric depictions as compared to the mirrored and the symmetrized variants. Connecting the found profile with findings from empirical face research, we discuss the option that the creators of Byzantine icons might have drawn on an intuitive understanding of the mechanisms of face perception to convey a complex concept of Jesus. This interdisciplinary approach offers insights into the psychological efficacy of traditional religious art.
Archaeology of mind. Relationship between prehistoric art, visual behaviour and social structure
Manuel Santos-Estévez
INCIPIT-CSIC, Spain
Show abstract
The XSCAPE project studies the forms of the interaction between mind and material culture. It explores how objects influence, through the perceptual stimuli they produce, especially visual ones, cognitive processes. Does the material culture we construct, and as such art, transform our minds and our way of processing information? This study shows the first results of experiments developed with eye-tracking technology and the analysis of observer positioning applied to prehistoric art. In particular, experiments have been carried out with rock art in four rock art regions with chronologies ranging from Mesolithic hunter-gatherer rock art to the Iron Age, including the Neolithic and Bronze Age. The study of prehistoric art offers the advantage of being able to observe very long-term historical changes. A variety of socio-cultural forms is covered, from relatively egalitarian communities to social formations based on hierarchisation and aristocracies. The first results suggest that in hunter-gatherer societies, which are generally more egalitarian, horizontal movements of the gaze predominate, whereas from the Neolithic onwards, visual behaviour in which vertical movements predominate began to be observed. How can this difference in visual behaviour between societies be interpreted? We present the hypothesis that material culture is not only the result of the materialisation of ideas, but that it also conditions our way of thinking. In this process, focusing on forms and structures, art is primarily conceived as a spatial pattern. In some cases, it is to be expected that there are coincidences or parallels between the spatial structures underlying different phenomena of the material culture of the same socio-cultural formation. Some of these can also be expected to correspond to culturally determined ways of thinking, which correlate with distinctive types of social organisation and levels of social complexity and hierarchy.
An Eye Tracking Study on Symmetry and Golden Ratio in Abstract Art
Mariapia Lucia1, Claudia Salera2, Pierpaolo Zivi1, Marco Iosa1, Anna Pecchinenda3
1Sapienza University of Rome, Italy
2Hospital Santa Lucia, Italy
3sapienza unviersity of rome, Italy
Show abstract
A visual stimulus that is divided in harmonic proportions is often judged as more pleasant than others. This is well known by artists that often used two main types of geometric harmonic patterns: symmetry and the golden ratio. Symmetry refers to the property of an object to have two similar halves, whereas the golden ratio consists of dividing an object in a major and a minor part so that their proportion is the same as that between the whole object and its major part. Here we investigated looking behaviour and explicit preferences for different regularities including symmetry and golden ratio. We selected four Mark Rothko’s paintings, a famous abstract expressionism artist, characterized by two main areas depicted by different colours: one symmetric (ratio between areas: 50–50%), one in golden ratio (38–62%), one in an intermediate ratio (46–54%), and one in a ratio exceeding the golden ratio (32–68%). Thirty-six healthy participants (24.75 ± 3.71 years old) completed three tasks: observation task (OT), pleasantness task (PT), and harmony task (HT). Findings for explicit ratings of pleasantness and harmony were very similar and were not significantly correlated with patterns of looking behaviour. Eye Dwell Time mainly depended on stimuli orientation (p < 0.001), but for the harmony task also by ratio and their interaction. Our results showed that the visual scanning behaviour of abstract arts primarily depends on the orientation of internal components, whereas their proportion is more important for the pleasantness and harmony explicit judgments.
Who is afraid of abstract art? On the different processing of abstract and figurative artworks
Itay Goetz1, Claus-Christian Carbon1, Jennifer Tesch1
Department of General Psychology and Methodology,
University of Bamberg, Bamberg, Bavaria, Germany, Germany
Show abstract
The origins of abstract art date back to ancient times. Despite that, in the Western world, abstract art is mainly assigned to the artistic developments of modern times and considered a relatively inaccessible style. Often viewed as elitist and less engaging for novices, its lack of clear representation can hinder immediate emotional connection. The present study explored how art novices (N=32) engaged with figurative and abstract artworks in a Virtual Reality (VR) gallery. Participants completed two interviews post-visit, which were analysed using Interpretive Phenomenological Analysis (IPA). Figurative art was more readily understood, evoking personal associations and emotional responses with ease. Abstract artworks, however, initially caused confusion and detachment. Yet, when participants committed to engaging with them, they employed more elaborate associative thinking and focused closely on visual elements like colour and form. These deeper engagements often led to intense emotional experiences, which were not recorded with figurative artworks. Thus, we propose that abstract art, though demanding, can evoke uniquely profound and varied responses in viewers.
Closer to Color Fields: Revealing the Microscopic Landscapes of Color Field Painting
Stefanie De Winter
KU Leuven, Belgium
Show abstract
What can we learn from moving closer—not to the figurative richness of a Van Eyck—but to the chromatic expanses and material specificity of Color Field painting? This presentation explores how material analysis deepens our perceptual understanding of two major works by Frank Stella and Morris Louis. Using techniques from conservation science, including pXRF, infrared imaging, and Hirox (3D) microscopy, I uncover fine-grained material behaviors invisible to the naked eye: pigment bleeding, binder migration, the interplay of matt and gloss, and subtle surface texture variations within single layers of paint. The analyses of Stella’s Effingham I offer new insights into the material and procedural dimensions of the work. Pencil lines structuring the composition are visible, but infrared imaging reveals subtle slips and overextensions—moments where the hand hurried or strayed. These traces expose a rare glimpse of human immediacy beneath the controlled surface. Hirox imaging reveals Stella’s material vocabulary: the contrasts between fluorescent and conventional pigments, local surface modulations of gloss and texture, and features suggestive of pigment-medium mixtures possibly prepared by the artist, opening hypotheses that GC-MS analysis will further substantiate. In Morris Louis’s Alpha Sigma, material analyses reveal surprising variations despite the uniform use of diluted Bocour Magna paints. Differences in pigment type lead to diverse surface behaviors—glossiness, pigment bleeding, and textural differentiation. Hirox imaging brings into view poetic micro-landscapes, opening new ways to experience Louis’s abstraction. These material traces offer new insights into the artists’ working methods and conceptual choices—such as Stella’s use of household paints and tools and Louis’s nuanced handling of acrylic staining—rendering artistic intentions materially legible. After travelling microscopically across these surfaces, our perception fundamentally shifts: from distant chromatic fields to tactile, material worlds. This shift offers new insights for conservation practices and challenges established art theories and criticisms of abstract painting.
Looking at looking; Gaze direction as a compositional devise in the age of Rembrandt
Jeroen Stumpel
Utrecht University, TU Delft, Netherlands
Show abstract
There has been much research on the perception of gaze-direction, both in real life situations and in photographs. Less attention has been paid to the mechanisms for detecting gaze direction when looking at people in pictures, and the role our sensibility for gaze directions may play both in the construction and in the appreciation of pictorial compositions. In drawing and painting, the artist must deal with a reduced and abbreviated world. It appears that the detection of (fictive) gaze direction in pictures is extremely robust and yet relies on just a couple of basic diagrammatic schemata. In the history of European art, from the sixteenth century onwards, one often-mentioned trick was the use of what was called ‘the egg and the cross’. This practice was employed in the training of young artists, as well as in the sketches and quick studies of established masters. Basically, it combined the position of the surrogate pupil with the tilt of the head. Interestingly, the technique not only yielded results for individual figures and heads, but potentially also for compositions with several figures. Especially in the work of Rembrandt (both in drawings, etching and paintings), we see how he quickly learned to use indicated gaze direction as a means to unify a scene pictorially, in a kind of intuitive form of applied psychology. Strikingly different from his teacher Pieter Lastman (who made his heads look in very different directions in one and the same painting), he carefully arranged his painted actors in such a way that we immediately seem to be aware of a common focus of attention of the figures. This topic will be discussed with reference to a number of paintings and drawings by Rembrandt and others, sometimes using comparisons with visually manipulated versions of such works.
The potential of art exhibitions by self-advocates on the spectrum to shape viewers’ attitudes toward autism: The contextual information matters
Magdalena Szubielska1, Joanna Dreszer2, Tobiasz Trawiński3, Bibianna Bałaj2, Arkadiusz Gut4
1Institute of Psychology, The John Paul II Catholic
University of Lublin, Poland
2Institute of Psychology, Nicolaus Copernicus University in
Toruń, Poland
3School of Psychology, Liverpool Hope University, United Kingdom
4Department of Cognitive Science, Nicolaus Copernicus
University in Toruń, Poland
Show abstract
An increasing number of artists with disabilities are seeking to amplify their social presence by organizing self-advocating exhibitions that share their unique experiences. One example of such efforts was an exhibition of autistic women networked in the "Female A*tists" collective. In the present study, we investigated the viewers' aesthetic experience of these artists' artworks in the gallery settings, depending on whether contextual information was provided (experimental group) or not (control group). The contextual information included the curatorial outline of the exhibition on the female autism phenotype and artists’ personal experiences related to being autistic. Aesthetic experience was measured in terms of evoked arousal, positive and negative emotions, identifying a work as art, liking, and subjective understanding. We also explored whether providing contextual information would change attitudes toward people on the autism spectrum by measuring perceived similarity, emotional warmth, and social acceptance of autistic people before (pre-test) and after (post-test) viewing the exhibition. Seventy-seven participants viewed and rated eight artworks one by one. As predicted, contextual information had a positive influence on aesthetic experience. Specifically, the experimental group experienced higher levels of arousal, positive emotions, recognition of a work as art, greater liking, and enhanced subjective understanding. At the same time, the effect of contextual information did not boost the positive attitudes toward people with autism, since both groups perceived autistic individuals as more similar to their own in the posttest than in the pretest. Our findings suggest that self-advocacy artistic activities may be effective predominantly when the information about authors’ neurodiversity is explicitly provided, which can have implications when planning and implementing artistic self-advocacy campaigns.
Beyond Mere Objects: Understanding Embodied Subjectivity in Dementia Care
Yixuan Wei1, Dag Aarsland2, Wei Liu1
1Department of Engineering, King’s College London, United Kingdom
2Institute of Psychiatry, Psychology & Neuroscience, King’s
College London, United Kingdom
Show abstract
Dementia is a progressive, incurable condition marked by the gradual loss of cognitive and functional abilities. It serves as an umbrella term for a spectrum of disorders, including Alzheimer’s disease and vascular dementia. According to the World Health Organization(Dementia, 2023), more than 55 million people were living with dementia in 2023, with approximately 10 million new cases emerging each year. Amidst the cognitive decline associated with dementia, the persistence of selfhood remains a vital thread for wellbeing. Kontos argues that even as verbal communication fades, selfhood endures — expressed through the subtle language of gesture and bodily movement(Kontos, 2005). In this context, material objects become far more than passive tools; they act as vital conduits of memory, identity, and emotion. Objects are the bridges through which individuals with dementia engage with the world, offering researchers and caregivers profound insights into the embodied experience of self. The emotional resonance and personal histories embedded within these objects reveal a delicate, often overlooked tapestry of connection — a material expression of continued personhood. This research aims to investigate how the subjective experience is evoked through the material objects that people with dementia interact with. By identifying aesthetic themes and emotional patterns, the study seeks to support the wellbeing and lived experiences of people with dementia. It also offers critical guidance to designers, caregivers, and policymakers on selecting and creating objects that foster meaningful engagement. Furthermore, it highlights the role that advanced assistive technologies can play in enriching the material encounters, reinforcing the aesthetic and emotional dimensions of care. Reference: Dementia (no date). Available at: https://www.who.int/news-room/fact-sheets/detail/dementia (Accessed: 22 October 2024). Kontos, P.C. (2005) ‘Embodied selfhood in Alzheimer’s disease: Rethinking person-centred care’, Dementia, 4(4), pp. 553–570. Available at: https://doi.org/10.1177/1471301205058311.
Framing the Artist: The Impact of Schizophrenia Narratives on Art Perception
Andreas Kireev1, Anne C. Kleindienst1, Sophie Reichard1, Jakob Kilian Heiss1, Lena Schädlich1 and Alexander Pastukhov1, Claus-Christian Carbon1
University of Bamberg, Germany
Show abstract
Labels of mental illness often trigger stereotypical assumptions about an artist's individual perception, creative skills, motivation and the artistic expression of their work. Our current study investigates how biographical information – specifically the presence or absence of a mental illness diagnosis – affects viewers’ emotional and aesthetic responses to visual artworks. We focus on schizophrenia as a key narrative element in the artist’s biography to explore whether knowledge of a psychiatric condition influences perception and evaluation of the art. In a preliminary online study, each participant will be shown four artworks by four different artists. Each piece of art will either be framed by a neutral biography or a biography that refers to the artist's schizophrenia (e.g. hallucinations, hearing voices, paranoia, delusion and thought interference). We hypothesize that the presence of schizophrenia in the biography will lead to stronger emotional reactions and higher aesthetic ratings, compared to both neutral biographies and a control condition without any biographical context. These effects are assessed using self-reports of emotional and aesthetic responses based on existing literature and diagnostic measures, which were modified and adapted for the recent study by the research team. Building on these results, a subsequent follow-up study will be conducted in the laboratory, which additionally incorporates physiological measures to further enlighten the underlying mechanisms of our results. The findings aim to contribute to a deeper understanding of how narratives about mental illnesses, in this case schizophrenia, shape the perception of art, and how they may reinforce or challenge existing stereotypes.
The effect of emotion assignment on the combination of rounded and angular geometric shapes: A difference between adolescents and adults
Sofija Ponomarjova1, Liga Zarina2, Jurģis Šķilters2, Solvita Umbraško2
1Rīgas Franču licejs / Lab for Perceptual and Cognitive
Systems, Faculty of Science and Technology, University of
Latvia, Latvia
2Lab for Perceptual and Cognitive Systems, Faculty of
Science and Technology, University of Latvia, Latvia
Show abstract
Shape segmentation, combination, and relative sensitivity to symmetry are age-sensitive (e.g., Hu & Zhang, 2019, Zarina et al., 2024). Further, rounded shapes are preferred, and angular shapes are typically linked with negative emotions (Bar & Neta, 2006). Additionally, symmetry is a crucial factor in perception and aesthetics (Palmer, 1985, Bertamini & Rampone, 2019). In our study, we tested whether selection and combination of figures is valence-dependent and whether there are age-related differences in selection and combination of shapes with respect to roundedness and symmetry. In a between-group study, we tested gender-balanced groups of adolescents (n=38, mean age 15.1, SD=1.62) and adults (n=43, mean age 30.9, SD=12.43). Participants were provided with 13 geometric figures that were selected according to their symmetry features. From these figures participants had to choose two figures and create three ‘happy’ combinations and three ‘sad’ combinations in a random order. The results show that in general participants are more likely to choose rounded shapes for happy and angular shapes for sad combinations. However, adolescents have a stronger preference for angular, whereas adults -- for rounded shapes, and this tendency is observed for both happy and sad combinations. According to the analysis of symmetry of figure combinations, all participants form more combinations that are symmetrical in the case of happy than sad combinations. Our results also allow to summarize (a) typical features and relations in the combinations: the topological relations and types of contact (along an edge or at a point) between the figures, (b) the use of the geometric properties of the figures (curvature, corner, axis of symmetry or center, midpoint).
Exploring the relations of being moved to other emotions and aesthetic evaluation
Andreas Gartus1, Xiaohan Zhou1, Helmut Leder1
University of Vienna, Austria
Show abstract
Being moved is a complex human emotion that is often considered to be an aesthetic emotion. It is evoked by nature and art, but also by critical life events, significant relationships, and political events. Specifically, sadness and joy are considered to be the major emotions involved in episodes of being moved, leading to sad and joyful variants. Thus, being moved can be regarded as a mixed emotion containing both positive and negative affect. We selected 350 images from the Social-Moral Image Database (SMID) and asked 120 participants to rate them on the 20 emotion dimensions of the Geneva Emotion Wheel (GEW), valence, arousal, being moved, and liking. Each participant rated 70 of the 350 images, resulting in 24 ratings per image and rating scale, averaged to generate mean ratings. First, being moved was positively correlated with an indicator of mixed emotions (r = .60) and a measure of emotion complexity (r = .85), both derived from the GEW. This confirmed that being moved is a mixed and complex emotion. Second, we found being moved strongly correlated with the emotion of compassion (r = .82), while liking mostly correlated with valence (r = .92). However, being moved and liking were basically uncorrelated (r = -.01). Scatter plots revealed an inverted u-shaped relation between being moved and liking, suggesting that medium levels of being moved have the highest potential for liking. Furthermore, when distinguishing between the two variants of being moved, a clear positive relation between being moved and liking was found for joyfully moving (joy > sadness) images (r = .71). In sum, we could demonstrate complex relations between being moved, other emotions, as well as aesthetic evaluation, in line with previous findings. Further research is needed to investigate factors possibly influencing these relations.
CRYING IN FRONT OF ART
Vera M. Hesslinger1, Claus-Christian Carbon1
Department of General Psychology and Methodology,
University of Bamberg, Germany, Germany
Show abstract
When Marina Abramović did her performance “The Artist is Present” in the Museum of Modern Art, New York, one could repeatedly observe people moved to tears. Participants in the performance started crying, as did museum visitors who had come to watch. Mark Rothko once stated that many people cried in front of his paintings as he “communicated […] basic human emotions” with his work. He further suggested that those people shared the religious experience he had while painting. With the present study, we take up the phenomenon of crying related to art. The starting point of our investigation was the following prompt posted on Instagram in February 2023 by Jerry Saltz, highly influential senior art critic at the New York Magazine: “Artists: Have you ever cried in front of a work of art? Name one work that brought you to tears. And possibly, why. What do you think happened? What were you thinking? Speak memories.” We randomly sourced five hundred written statements from the comments made within three days after the original posting of the prompt. Based on this material, we generated a list of the artworks that were most frequently mentioned as triggers of crying. Using Interpretative Phenomenological Analysis (IPA), we also developed an overview of the variety of crying in front of art and a catalog of key qualities of artworks and art experiences that evoke crying. We discuss our findings referring to James Elkins’ publication “Pictures and Tears”, where he elaborates on people crying and not crying in front of art throughout history.
From Preliminary Findings to a Large-Scale Diary Study: Investigating Aesthetic Experiences in Everyday Life
Gemma Schino1, Lisa-Maria van Klaveren2, Cristina Buzzo3, Bilge Sayim4, Ralf Cox1
1Department of Psychology, University of Groningen, Netherlands
2Amsterdam UMC location University of Amsterdam, Amsterdam
Public Health Research Institute, Netherlands
3Department of Psychology and Behavioural Sciences, Aarhus
University, Denmark
4Département d’Etudes cognitives, ENS, EHESS, CNRS, PSL
University, Paris, France, France
Show abstract
Aesthetic experiences (AEs) are often described as intense, meaningful and deeply emotional. Buzzo and Sayim’s (2023) online study on everyday AEs characterized them as highly important and intense (M=5.5 and 5.8, respectively on a 1-7 scale), capable of momentarily altering one’s time perception (for 68% of the sample, N=101). Similarly, Schino, van Klaveren, and Cox (2024) conducted a pilot diary study (N=61, 226 entries), and found 64.6% of AEs featured temporal distortions. Their results also revealed that, regardless of prior mood, positive emotions were predominant, with nature being the most frequently reported trigger (36.7%). Additionally, mind-wandering (MW) occurred in 38.9% of cases, correlating with emotional arousal, while emotional intensity was significantly predicted by art interest. This poster sets out to corroborate and extend the preliminary evidence of these studies by presenting a longitudinal research using a Qualtrics online survey as a diary tool, allowing participants to document AEs in real-time. Participants can describe details such as the level of intensity, the different triggers of the experiences, temporal aspects such as examining how these experiences unfold over time, and cognitive and emotional factors that shape them. Data will be collected through validated questionnaires and single-item open questions to provide an in-depth exploration. The overarching aim is to define the nature and prevalence of AEs in everyday life, focusing on how mind wandering, emotions, self-reflection, insight, art interest, and knowledge interact and vary across individuals (e.g., age, sex, gender).
The cute, the zany and the interesting: Vernacular aesthetic categories in verbal reactions to everyday objects
Stefan A. Ortlieb1, Estelle E. E. Krewiss2, Claus-Christian Carbon1
1University of Bamberg, Germany
2University of Münster, Germany
Show abstract
How do people express pleasure and displeasure in everyday experience? In Our Aesthetic Categories, Ngai (2012) asserts the importance of three colloquial terms for contemporary everyday aesthetics: The cute, the zany and the merely interesting. The cute refers to something small, delicate, or pitiable that can evoke tender feelings of affection as well as aggression (cute aggression). The zany describes something that amuses us through its strangeness and eccentricity. The interesting, unlike the cute or zany, involves an experience that may deviate from aesthetic norms, but captures our attention and arouses our curiosity. In light of Ngai’s claim, we analysed 418 verbal reactions to 21 digital photos of everyday objects from the Bamberg Repository of Contemporary Kitsch (BaRoCK; N=61; 21 male; 39 female; 1 other). As a result, twenty-nine per cent of these spontaneous verbal associations were attributable either to the cute (13%; e.g. cute, sweet, nice, pretty, lovely, cuddly), the zany (13%; e.g. funny, goofy, crazy, weird, bizarre), or the interesting (3%; interesting). Although the BaRoCK-stimuli were hardly described as interesting, more associations were classified either as cute or zany (26%) than as kitschy (22%; kitschy, Kitsch). These findings support Ngai's claim that trivial concepts of everyday aesthetics are not at all minor in the sense of marginal or unimportant, but deserve just as much attention as, say, the sublime and the beautiful. This seems to be particularly true for the zany that has so far been overlooked by empirical aesthetics altogether.
The transformative potential of cultural heritage: a neuro-physiological study.
Kalliopi Ioumpa1, John Stins1, Nadia Dominici1
Vrije University Amsterdam, Netherlands
Show abstract
Recent years have seen growing evidence of the positive impact of art experiences on human wellbeing. This project explores the transformative potential of cultural heritage, using an integrative approach that combines behavioral, neural, and physiological measures. Healthy adult participants perform a laboratory-based task involving two experimental conditions. In one condition, they engage with audiovisual stimuli consisting of documentation of cultural heritage artifacts presented in either a neutral or emotionally expressive way. In the other condition, participants view validated stimuli with positive, negative, or neutral valence, matched to the heritage stimuli. Throughout the task, participants stand on a force platform to record their Center of Pressure (COP), a marker of subtle postural shifts. In parallel, EEG recordings capture brain activity, and a wearable wristband device records physiological responses. The COP data analyses offer insight into bodily responses: emotionally engaging stimuli are expected to reduce sway variability due to attentional capture, elicit backward leaning in response to negative stimuli, and forward leaning in response to positive stimuli. EEG analyses focus on estimating an approach–withdrawal index, based on frontal alpha asymmetry, and a cognitive effort index, based on theta-band activity. Finally, skin conductance level serves as an indicator of arousal. By combining different measures, this study seeks to deepen our understanding of how cultural heritage experiences shape cognitive and emotional states. Ultimately, it aims to provide evidence-based insights for cultural professionals on designing emotionally resonant and mentally enriching encounters with heritage.
Visualizing artistic style based on neural style information: spatial mapping of fine art within a broad range of natural and artificial images
Isamu Motoyoshi1, Tomomi Ito1, Mahiro Hirata1
The University of Tokyo, Japan
Show abstract
In our previous study, we analyzed representational similarity of CNN-based style information among ~18000 classical Western paintings (Motoyoshi, 2023, VSAC). Here, we extended the analysis to a broader range of images, including fine-art paintings from 15 to 21 centuries, anime and manga, industrial design posters, and natural scenes and objects. Using CNN neural style features (Gatys et al., 2016), we computed pairwise distances and visualized the similarity with multidimensional scaling (MDS). The resulting spatial distribution formed a 'delta-like' structure, with most images clustering inside it. At the apex were 16th–18th century Western paintings, East Asian classical artworks, and Impressionist pieces—images close in style to natural photographs, indicating a shared degree of realism. In contrast, contemporary art, manga/anime, and industrial design were scattered across the delta’s base, indicating diverse deviations from realism. Minimalist works appeared distinctly outside the delta. Historical trends showed movement from the delta’s center to the apex during the Renaissance–Baroque period, peaking at Rembrandt’s chiaroscuro. The 18th–19th centuries (e.g., impressionism) returned toward the center with broader dispersion. Ukiyo-e occupied a separate region from coeval Western art. The 20th century brought a dramatic expansion toward the base, with pop art (e.g., Lichtenstein) at the farthest point from realism, while abstract expressionism (e.g., Pollock) remained near the center. Comparative analyses revealed pop art’s proximity to anime/manga and the alignment of geometric abstraction (e.g., Mondrian) with industrial design. These spatial relationships highlight how artistic styles diverge, converge, or cross domains in a broader visual space beyond traditional fine art categories.
Playful Body Movement and Personality Trait in Embodied Creative Thinking Enhancement in Adults
Mirei Yazawa1, Joydeep Bhattacharya1
Goldsmiths University, United Kingdom
Show abstract
Play is often associated with creativity in children, and it has an important role in cultural, social and biological evolution. Yet, the relationship between play and creativity in adults remains underexplored. Research shows that simple verbal prompts like imagining oneself as a child can boost adults’ creativity (Zabelina & Robinson, 2010; Christensen et al., 1957; Nusbaum, 2014), suggesting that creative thinking is malleable through contextual cues. A recent model of play argues that the essence of play lies in the deliberate search for and generation of surprising situations (Andersen et al., 2023), suggesting that adopting a playful mindset, even nonverbally, boost creativity. This study investigated whether playful, improvisational body movement could serve as such a catalyst. While the body is often treated as an object of exploration for children, adults typically engage with it in goal-directed ways. We hypothesised that reactivating the body as a medium for open-ended exploration could evoke childlike creativity in adults, paving the way for creativity enhancement. Fifty-eight adults completed the Alternative Uses Task (AUT), a classical test for divergent thinking, following either a playful or non-playful movement intervention. Trait playfulness was also measured. Results showed that playful movement significantly enhanced originality, particularly in individuals with low trait playfulness. In contrast, fluency improved when the movement style matched participants’ playful personality (e.g., playful movement for highly playful individuals). This study advances the literature by introducing two methodological additions: (i) the development of behavioural markers to systematically manipulate and assess the degree of playfulness in body movement, and (ii) a fine-grained analysis of how different styles of embodied movement interact with individual differences in trait playfulness to affect specific components of creative performance (e.g., originality, fluency). These findings provide a more nuanced understanding of how embodied interventions can be tailored to enhance creative thinking in adults.
Can Friendly Movements Sound Friendly? Motion Sonification Using Motion Energy
Miao Cheng1, Siou-Ming Wu2, Yangyang Cai3, Chia-Huei Tseng1, Yoshifumi Kitamura1
1Research Institute of Electrical Communication, Tohoku
University, Japan
2Shycacti Sound Studio, Taiwan
3Graduate School of Information Sciences, Tohoku University, Japan
Show abstract
Human movements convey critical social cues in communication. Similarly, audio (such as music) often richly embodies emotional and social information. As forms of time-series data, motion and audio share key properties like rhythm, tempo, and intensity. Specifically, audio can be represented by spectral and amplitude variations across frequencies, while body motion can be quantified by motion energy, capturing spectral dynamics of movement. This study investigates whether socially meaningful information embedded in human motion, such as friendliness or hostility, can be effectively translated into audio format. First, we invited 43 Japanese and 41 Taiwanese professional performers to portray friendly and hostile movements, which was recorded using motion capture system (Vicon). We then extracted motion energy to quantify frequency spectrum signal from body movements (Ramseyer, 2020). We converted this motion energy data into structured audio tracks, aiming to differentiate friendly and hostile cues through sound characteristics. Using emotion-driven scales and timbres—major ascending for friendly and minor/dissonant descending percussive for hostile—the system maps real-time motion energy to pitch (higher energy = higher pitch) and analyzes movement frequency to modulate tempo (slow, low-frequency motion yields lower BPM; rapid, high-frequency motion speeds it up). Based on physical behavior dynamically shift intervals and volume, with large movements introducing abrupt dissonance and stillness reducing or silencing sound, allowing listeners to perceive motion dynamics acoustically. This research examined the extent to which social intention expressed through body movements can be successfully communicated through auditory modality. Such cross-modal conversion has significant potential to enhance perceptual experiences for individuals with visual impairments, enabling improved understanding of body language through audio. Additionally, the methods developed offer innovative tools for artists and performers exploring intersections between motion and sound. Finally, our findings contribute to the broader academic discourse on cross-modal perception and the interaction between visual and auditory information.
Cultural modulation on our interpretation of emotional body expressions
Chiahuei Tseng1, Rongdi Zhang2, Miao Cheng1, Ken Fujiwara3, Shoi Higashiyama1 and Yoshifumi Kitamura1
1Tohoku University, Japan
2The University of Hong Kong, Hong Kong
3National Chung Cheng University, Taiwan
Show abstract
Body actions are known to be a sufficient and reliable cue for emotional recognition even with minimum presentation of major joints as points-light-stick-figure. However, it is still a challenge to construct a system that reliably and automatically detects and generates emotional expressions. One major challenge is that we usually use our bodily movements as a communication tool, which is greatly shaped and modulated by social contexts. Here we conduct a cross-cultural comparison to examine whether we are superior at interpreting our cultural group members’ emotions exclusively from body movements like from facial and vocal stimuli. We invited 48 Asian and 48 non-Asian participants to report their perceived (1) arousal, (2) valence, (3) emotion category, and (4) reporting confidence of 70 full-body-skeleton motion. These motion videos were recorded from 10 Japanese professional performers expressing 7 emotions (joy, sadness, anger, surprise, fear, disgust, and contempt). We reported the first evidence of an in-group advantage in body emotional expression: Asian participants were faster, more accurate and confident in emotion recognition than non-Asian participants. The performance accuracy is positively correlated with participants’ contact with Asian culture, but not their individualistic tendencies, suggesting a more dominant role of cultural display rules than attitudes towards self and community. Our findings expanded our knowledge about embodied emotion based on studies conducted with WEIRD (Western, Educated, Industrialized, Rich, and Democratic) population using simple motion (e.g. walking, knocking) by adopting Asian-based full-body expressions. This is a significant step to construct a holistic emotion framework from multi-model inputs and to illustrate how cultural contexts guide individuals to display and understand emotions.
Exploring Art through Playfulness: How Haptic Storytelling Impacts Children’s Visual and Emotional Engagement with Art in Museum Settings.
María Paulina Jaramillo Sánchez1, Zsofia Pilz2, Prof. Dr. Thomas Weitin3
1TU Darmstadt, Germany
2Ph.D. Candidate Leiden University, Netherlands
3German Studies - Digital Literary Studies - TU Darmstadt, Germany
Show abstract
Creating an innovative and playful learning environment for its visitors has been a challenge that museums have taken to heart in recent times, moreso when it comes to children. Attempting to capture their attention and incite curiosity within them is difficult to achieve in itself, but it becomes a much greater feat when presented with artworks and topics that are abstract in their form or complex in nature, originally geared towards a more mature, adult mind. Thus, the question arises of whether there is a difference in the way children engage with these artworks, and if there is a lasting impact in their minds left from the encounter when information is presented in a playful manner using Tonies, versus in a traditional way of regular museum labels as well as no labels or guides at all. This interest is gauged by the usage of eye-tracking data, written questionnaires and audio recordings in order to identify the time spent focused on the painting, whether they react visually to keywords from the guide, and whether they express sentiment cues of joy and playfulness throughout.
Form aesthetics of the blind: How touch and vision affect the aesthetic appreciation of three-dimensional forms
Golfam Goodarzi1, Ronald Hübner1
Department of Psychology, University of Konstanz, Germany
Show abstract
Despite a growing interest in empirical aesthetics, research predominantly focuses on the visual modality, largely neglecting other senses. This is particularly true for aesthetic experiences conveyed through the haptic sense. Furthermore, the limited existing studies in this area primarily examine the aesthetic haptic effect of surface features like texture. To address this gap, we conducted a study on haptic form aesthetics, investigating how blind individuals aesthetically evaluate various objects. We also included sighted participants to explore the influence of visual experience, employing three conditions: touch only (blindfolded), see and touch, and see only. The stimuli consisted of diverse three-dimensional objects: an Archimedean spiral, a golden spiral, seven S-shaped figures with varying curvatures, and three polygonal shapes (curved or angular). Participants judged these objects based on aesthetic criteria. Our results indicate that touch and vision lead to different aesthetic preferences. Notably, for certain shape features, preference increased as the influence of vision decreased. For instance, the haptically preferred curvature of the S-shaped figures was more pronounced than the visually preferred curvature. Overall, our findings demonstrate that shape aesthetics mediated by touch differ significantly from those mediated by sight, especially for blind individuals with no visual experience. These results suggest that formal features intended to elicit positive aesthetic experiences should be modified or emphasized depending on the sensory modality involved.
Dawn of the highlight
Maarten Wijntjes1, Jeroen Stumpel2
1Delft University of Technology, Netherlands
2Art History, Netherlands
Show abstract
Fayum portraits are early surviving examples of strong pictorial realism, with lifelike rendering both of facial features and of materials. The portrayed resemble authentic individuals and are painted with highly skilled color and shading techniques. Moreover, the use of highlights is abundant and masterfully applied to the eyes and skin. According to Gombrich, this use of highlights is the “heritage of Apelles”, the famous Greek painter described by Pliny, of whom no artworks survived. Thus, the highlights in Fayum portraits can be traced back to an even older painterly tradition. In this study, we investigated the influence of these historically first highlights on the perception of the portrayed. In an experiment (N=60), we let participants rate the physical condition (age and health), expression (valence and liveliness) and formal elements (three-dimensionality and shininess). We digitally removed highlights from 21 Fayum portraits: one version with no highlights at all, and one version with highlights in the eyes only. Thus, there were three experimental conditions: original, eye-only and no-highlights. Three groups of 20 participants were shown 7 portraits per condition, which cycled per participant group, i.e. no observer saw different versions of the same portrait. The highlight removal did not affect the perception of age, health and emotional valence. It did affect the perception of liveliness where the no-highlight condition scored significantly lower than the original. The original was rated higher than both manipulated versions for three-dimensionality and shininess. In addition, three-dimensionality was also found higher for eye-only than no-highlights. A PCA analysis on the ratings of the original portraits revealed a strong correlation between all factors except age. That health, valence, liveliness and realisms are all correlated to shininess serves as substantiating proof that the use of highlights for the rendering of materials has a major impact on the perception of portraits.
Not always in the eye of the beholder: How pupillary highlights modulate gaze perception in portraits
Federico Paulesu1, Daniele Zavagno1, Olga Daneyko2, Rossana Actis Grosso1
1University of Milan-Bicocca, Italy
2Sheffield Hallam University, United Kingdom
Show abstract
Building on the robustness of perspective, which describes the observer’s tolerance for perspective distortions from the painter’s viewpoint, and the Mona Lisa effect which describes the phenomenon where a depicted gaze appears directed at the observer, we examined the role of pupillary highlights in modulating the perception of direct gaze in portraits, aiming to explore how these visual cues contribute to the impression of being looked at. Four online experiments were conducted via Qualtrics platform. Stimuli included classical painted portraits and photographic portraits of Hollywood Golden Age actors. In Experiment 1, unaltered portraits were presented and participants judged whether the figure appeared to be staring at them, enabling categorization into (a) clearly staring and (b) ambiguous or not staring. Experiment 2 introduced five pupillary highlight conditions (i.e. original, no highlights, highlights positioned left, centre, or right), with participants rating their impression of being stared at on a 5-point Likert scale. Experiments 3 and 4 replicated Experiment 2 but with either the left or right eye of each portrait occluded. Results showed, in Experiment 2, an inversion of gaze perception ratings for photographic portraits when highlights were removed. Across Experiments 3 and 4, the position of pupillary highlights significantly influenced the perceived direction of gaze, with effects differing according to which eye was occluded. These findings underline the critical role of pupillary highlights in gaze perception, modulating the observer’s impression of direct gaze in both painted and photographic portraits. Results support theoretical accounts of both robustness to perspective and the Mona Lisa effect, demonstrating how minimal image manipulations can alter socio-cognitive interpretations of visual stimuli.
How material sensory properties and individual differences influence the haptic aesthetic appeal of visually presented stimuli
Marella Campagna1, Rebecca Chamberlain2
1Department of General Psychology and Methodology,
University of Bamberg (GE), Germany
2Department of Psychology of the Arts, Neuroaesthetics and
Creativity, Goldsmiths University of London, (UK), United Kingdom
Show abstract
Touch plays a crucial role for humans. Despite its centrality in sensory experiences, the field of haptic aesthetics is underexplored. So far, existing research has revealed that preferences in the haptic domain are related to stimulus properties and the Gestalt laws of grouping. Additionally, haptic aesthetics is influenced by top-down processes, e.g., stimulus familiarity, and is likely to be modulated by personality and expertise. To further our understanding of these influences on haptic aesthetic appraisal, the current study investigated the imagined haptic aesthetic appeal of visually presented material surfaces, considering the role of haptic expertise, Need for touch, personality traits. The results revealed a positive influence of familiarity, simplicity, smoothness, warmth, lightness, dryness, slipperiness and a negative influence of complexity on individuals’ aesthetic responses. While the study failed to support the predicted influence of Need for touch and haptic expertise on aesthetic responses, results did reveal an influence of openness to experience, conscientiousness and neuroticism. Despite the limitations related to the indirect stimuli presentation (vision only), the findings contribute to the relatively unexplored role of bottom-up and top-down features in haptic aesthetics that might be incorporated into the design of consumers’ products to better meet their preferences.
Is There a Circular Design Aesthetic? Insights from the Textile Industry
Lotta Straube1, Alexander Pastukhov1, Anna Heuschkel1, Lisa-Alexandra Gromer1, Claus-Christian Carbon1
Department of General Psychology, University of Bamberg,
Bamberg, Bavaria, Germany, Germany
Show abstract
Linear product design focuses on a single-use lifecycle, where products are created, used, and then discarded as waste. In contrast, circular product design leverages systems that emphasize resource efficiency, reuse, recycling, and the regeneration of materials. Given its linear and ecologically harmful practices, the fashion industry urgently needs transformation and adopting more circular design approaches. One essential facet in consumers’ decisions in textiles is aesthetics and so it is critical whether industries can provide a kind of “circular design aesthetic” which is unique and appealing. The present research explores this by analysing diverse case studies within the textile industry, which document implementations of circular design approaches, including material selection, production processes, designing for prolonged use, and end-of-life strategies. Alongside these industry examples, an empirical consumer study focusing on denim jeans provides insights into how these design principles are perceived by consumers. Ultimately, this knowledge will be instrumental in guiding designers and industries toward creating products that are circular in practice and resonate with consumers as sustainable and aesthetically pleasing.
Multimodal material perception of wood induced by visual and tactile cues
Shino Okuda1, Sae Miyata1, Katsunori Okajima2
1Doshisha Women's College of Liberal Arts, Japan
2Yokohama National University, Japan
Show abstract
Tactile art using natural materials such as wood can make an exhibition more inclusive, immersive and memorable. The texture of wood material might have different impressions in visual and tactile cues. The purpose of this study is to clarify how visual and tactile perception of wood material induce multimodally the psychological evaluations for texture. We conducted three experiments on the texture of wood using twelve kinds of wood plate. In the visual experiment as Expt.1, participants observed one of the wood plates without touch. In the tactile experiment as Expt.2, they touch the surface of wood plate with no visual stimulus. In the visual-tactile experiment as Expt.3, they observed one of the wood plates while touching the surface of it. Participants evaluated warm-cold, smooth-rough, wet-dry, soft-hard, fine-coarse, light-heavy, natural-artificial, and worthy-unworthy with a Visual Analog Scale. The results of the Expt.1 showed that Japanese cypress was smoother than chestnut, white oak, teak, Chinese quince, walnut and rosewood (P<.05). In contrast, the results of the Expt.2 showed that rosewood was smoother than Japanese cedar, beech, Chinese quince and walnut (P<.05). Also, the results of the Expt.3 showed that rosewood was smoother than Japanese cedar and chestnut. These results indicate that perceived smoothness depends on the modality. Assuming a model formula ‘Z = αX + βY’, the experimental results were substituted into the equation, and we estimated coefficients α (the contribution ratio of vision) and β (the contribution ratio of haptics) values using the method of least squares. Consequently, the contribution ratios of haptics to vision are strongly dependent on the evaluation attribute, because the average ratios were 0.15 in the evaluation of warm-cold, 0.87 in that of soft-hard, and 2.33 in that of smooth-rough, respectively.
Making objects float: How the perceptual space surrounding objects structures the perception of levitation
Pierre-Pascal Forster1, Melika Miralem2, Rob van Lier1, Vebjørn Ekroll2
1Radboud University, Donders Institute for Brain, Cognition,
and Behaviour, Nijmegen, the Netherlands, Netherlands
2Department of Psychosocial Science, University of Bergen,
Bergen, Norway, Norway
Show abstract
An object seemingly levitating against gravity can be a fascinating sight. However, it can be a challenging task to depict levitation in art convincingly. To create an impression of levitation, the space surrounding the object seems to be particularly important. It seems that this space must be perceived as being empty, even behind the object, where a support structure holding up the object could be hidden. Here, we discuss tools that artists can use to create a compelling perception of levitation by showing how the perception of empty occluded space can be evoked. In particular, binocular viewing strengthened the impression of levitation in a real-life setup, suggesting that depth cues play an important role in enhancing the perception of levitation. These findings are directly relevant to eliciting the perception of levitation in visual art, be it paintings, photography or stage magic. Supported by the Research Council of Norway, project number 334817.
Waist-to-hip ratio and body attractiveness: Comparison of 2D and 3D body measurements
Emily Sophie Ufken1, Ronald Hübner1
University of Konstanz, Germany
Show abstract
Research on female body attractiveness, crucial to aesthetics, art, and health, examines features that determine attractiveness and why they are appealing. The waist-to-hip ratio (WHR) has established as significant metric for attractiveness research. However, using WHR as attractiveness measure is challenging, as it is based on three-dimensional (3D) information (body circumference), which is often not readily available to the observer. To address this issue, studies on body attractiveness that commonly present two-dimensional (2D) frontal depictions of bodies (such as line drawings, photographs, or historical paintings) have simply used 2D versions of the WHR. Meanwhile, the actual relationship between 3D WHR, its 2D approximation and attractiveness remains unknown. In order to examine these relationships, we conducted an online rating study, using a set of 30 real women’s bodies varying in both, weight and WHR. Our results show, that 2D WHR explains more variance in attractiveness ratings than 3D WHR. Moreover, 2D WHR systematically underestimates actual 3D WHR, but this underestimation is not uniform across different WHR values. These findings highlight the limitations of using different WHR measurements interchangeably for predicting body attractiveness and suggest a need to revise the widely established ideal WHR of 0.7 when considering actual 3D body shape.
Effects of Gender-Related Tattoos on the Perception and Evaluation of Tattooed Individuals
Lara Kristina Wiehl1, Claus-Christian Carbon1
Department of General Psychology, University of Bamberg,
Bamberg, Bavaria, Germany, Germany
Show abstract
Within the last decades, tattoos have become an increasingly popular way of modifying the human body. Resulting from a large array of research on gender stereotypes, we investigated the influence of gender-related tattoos on the perception and evaluation of tattooed individuals. Implementing a 2x3-within-participants design, participants were asked to rate sets of female and male AI-generated, highly realistically looking models with either a feminine, masculine, or no tattoo on a selection of gender-related adjectives, as well as physical attractiveness and sexual orientation. We revealed that gender-related tattoos have a significant effect on the femininity as well as masculinity ratings of the tattoo wearer. A feminine tattoo compared to no tattoo caused higher femininity ratings for models of both genders. Whereas a masculine tattoo led to higher masculinity ratings only for female models when compared to non-tattooed models. Furthermore, models with gender-nonconforming tattoos were rated with a lower chance of being heterosexual. Surprisingly, neither the precence of a tattoo nor its gender-association had a significant effect on the models‘ physical attractiveness. The results imply that gender-related tattoos can have an influence on their wearers‘ perceived conformity to gender stereotypes. Further implications of those findings are discussed in the light of gender-nonconfomity and ideas of halo perception based on context-dependent assessment of humans.
Analyzing Consensus Between Human and LLMs Aesthetic Judgments
Arslan Javed1, Bogdan Raducanu2, C. Alejandro Parraga1
1Computer Vision Centre, Universitat Autònoma de Barcelona, Spain
2Computer Vision Center, Spain
Show abstract
Several models of aesthetic perception propose that human aesthetic judgments involve a complex interplay between sensory information and cognitive interpretation. Human aesthetic judgments, such as those recorded in the AVA dataset, reflect complex interactions between visual content and subjective preferences. In this study, we explore whether Large Language Models (LLMs) can replicate the distributional patterns of human aesthetic judgments using only semantic descriptions of images—absent any direct visual input. We randomly selected 10,000 images from the AVA dataset, each rated by an average of 200 human observers on a scale from 1 (ugly) to 10 (beautiful). For each image, we generated a descriptive textual caption using the GPT-Vision API, a generative AI model. To ensure these captions accurately captured key visual elements, we regenerated images from the captions and assessed their semantic similarity to the originals using CLIP-based cosine similarity. We then prompted an LLM to provide aesthetic ratings for each caption, matching the number of human ratings per image. Each LLM rating was generated in an independent session to minimize contextual bias. Finally, we compared the resulting rating distributions using Bhattacharyya Distance, analyzing alignment across the full aesthetic scale (bin0 to bin9). Our findings show stronger alignment between LLM-generated judgments and human ratings at the extremes of the aesthetic scale (bins 0–3 and 6–9), with noticeably lower agreement in the mid-range (bins 4–5). This suggests that semantic content alone carries substantial aesthetic signal—sufficient for LLMs to approximate human evaluations that were originally based on visual input, especially when those evaluations are strongly negative or positive. These findings imply that (a) LLMs can infer human-like aesthetic preferences through semantic understanding alone, and (b) semantic content may be a primary driver of extreme aesthetic judgments. Arslan Javed acknowledges the financial support from grant 2022 FISDU 00248, which supports his Ph.D. studies.
Art that reflects you - AI-generated self-representations in personality assessment
Klaus Kellerwessel1, Bernadett Palkó-Arndt2, Anikó Illés3
1Eötvös Lóránd University, Moholy-Nagy University of Art and
Design, Hungary
2Moholy-Nagy University of Art and Design, Hungary
3Moholy-Nagy University of Arts and Design, Hungary
Show abstract
Previous studies have explored the relationship between implicit aesthetic preferences and Big Five personality traits primarily through social media image analysis. However, the connection between AI-generated imagery and user personality has not yet been systematically examined. This study aims to explore such links through the visual characteristics of AI-assisted artistic self-portraits. A total of 205 young adults (M_age = 21.48, SD = 2.09) created approximately 33,000 images using the generative art software Midjourney. Participants were instructed to create artistic representations of themselves, followed by semi-structured interviews about the images and their experience. Personality was assessed with the TIPI (Gosling), and visual features were extracted using pretrained neural networks (YOLO v8, DeepFace, Cardiff RoBERTa). Extraversion showed the most varied associations: higher extraversion correlated with brighter, more colorful, saturated, and sharper images featuring more people—but surprisingly, with fewer visible faces, suggesting a preference for dynamic social settings. Agreeableness, in contrast, was linked to the number of visible faces but not the number of people, reflecting different social focuses. Agreeableness, conscientiousness, and emotional stability were all positively associated with the emotional tone of image prompts, possibly indicating stronger emotion regulation. Openness showed moderate associations, and future research may reveal stronger links with higher-order features such as abstraction and originality. These results indicate that AI-assisted image creation may offer a promising supplementary tool for personality assessment, especially if the methodology and variable set are further developed.
“Exploring the differences in experiencing psychological stimuli-based immersion in artificial and non-artificial environments”
Patrycja Śmiechowska1, Nina Niewińska1
Uniwersytet Mikołaja Kopernika w Toruniu, Poland
Show abstract
This study examines aesthetic immersion in both physical gallery and virtual reality (VR)environments. Drawing on Agrewal’s (2020) definition of immersion as a deep mental involvement leading to reduced awareness of the physical world, we investigate how differentcontexts affect viewers' experience of art. Using a "slow looking" paradigm, participants engage with two abstract paintings by Polish artist Monika Myszkowska for seven minutes in two settings: a gallery and a VR simulation. This method aligns with Tishman's advocacy for prolonged art engagement,challenging modern viewing habits. Participants are primarily university students with no formal art background—naive viewers chosen to reduce bias from prior expertise. In the gallery phase, we tested 45 participants using a range of tools: the Immersive Tendencies Questionnaire (Witmer & Singer), a shortened Polish version of the Immersion Experience Questionnaire (Strojny & Strojny, 2014), and a spatial awareness scale from dance studies (Deinzer et al., 2017). We also used mood assessments and an adapted Aesthetic Experience Questionnaire. The upcoming VR session will also include eye-tracking to analyze gaze patterns and visual attention, providing a quantitative layer to self-reported data. We hypothesize that slow looking facilitates immersive engagement, with VR potentially enhancing this effect.Beyond experimental aims, we are creating a “contemplation room” on campus to encourage immersive, reflective art viewing in everyday student life. This poster outlines our methods and expected findings, aiming to deepen understanding ofhow immersive experiences vary across physical and digital contexts. This project is funded by the Grants4students initiative at Nicolaus Copernicus University.
Alphabet Aquarium
David Phillips
unaffiliated, United Kingdom
Show abstract
A short movie exploring aesthetic possibilities of computer animation Last Autumn a computer animation by Refik Anadol and collaborators, 'Unsupervised', was acquired for the permanent collection of MOMA in New York, and his partially AI generated work forms part of 'In situ' at the Guggenheim Bilbao this summer. Audiences worldwide are clearly fascinated by his spectacular forming and dissolving patterns. But are computers and AI opening a door into a whole new territory of aesthetic experience, or only yielding novelties that could quickly become a tiresome visual musak on the walls around us? Static patterns have been a part of the man-made environment in every culture, but can usually be made to move and transform only with computers. Can we now realise the dream of some 20th century artists and film-makers, a visual equivalent to the moving patterns of sound in of music? Not obviously, because the physiology of hearing and vision are so different. Vision offers no equivalent to the physics of harmony, nor to our viscerally immediate response to music. And you can’t replay a moving pattern in your head, as you can a tune once learned. All the same, it’s irresistible to explore what can be done, though it will take the gifts of a visual Bach to make real progress. Whilst we wait for Bach, Alphabet Aquarium offers some experiments with varieties of expressive meaning and movement, with moving and morphing words and letters generated with a novel tiling procedure.
A Quantitative and Qualitative Exploration of the Interplay between Sound and Brush-Strokes while Depicting Images
Pinaki Gayen1, Archi Banerjee2, Shankha Sanyal3, Priyadarshi Patnaik4
1Department of Textile Design, Kala Bhavana, Visva Bharati,
India, India
2Academy of Classical and Folk Arts, IIT Kharagpur, India, India
3Sir C.V. Raman Centre for Physics and Music, Jadavpur
University, India, India
4Department of Humanities and Social Sciences, IIT
Kharagpur, India, India
Show abstract
In an artist’s studio, during the making of an artwork, many “indeterminate” sounds are created unintentionally, for example, sound of artist’s movement, color-container opening sound, sound of sketching and brush-strokes, sound of easel, etc. We often ignore such sounds. In this study, we conducted a case study to investigate the interplay between the sounds of picking up water-colors from different glass containers and the brush-strokes for depicting images. The focus was on eliciting a bi-modal response to emotions through an intentional (artwork) and corresponding automated (music) representation. The experiment was conducted in an artist’s (first author) studio where two sets of glass color-containers were kept, namely positive color set and negative color set (previously identified). The glass containers were tuned by a professional musician as two scales of five notes each, one with Major notes and the other with some Minor notes. In a noise-free environment, the artist created a series of positive images and negative images. The unintentionally generated sounds (during art-making) were recorded. The artist later recorded his experience. To analyze the images and sounds, we used three approaches: (1) Fractal analysis, (2) Phenomenological analysis and (3) Semiotic analysis. The Fractal analysis in the form of Detrended Fluctuation Analysis (DFA) was conducted on both the acoustic waveforms of the sound clips and the corresponding paintings to explore possible correlations. The artist’s phenomenological interpretations of the process were compared with detailed semiotic analysis of specific acoustic and visual elements and the nature of their relatedness. Results revealed that during the making of an artwork, sound and painting share a lot of commonalities, such as rhythm, structure, composition, balance and harmony. While the representations are radically different, intermedial roots of similarities are identifiable. Visual art and sound both play a powerful role in evoking certain emotions and drive one another.
Seeing is (Not) Believing: Reimagining Knowledge Through Visual Fiction and Scientific Play
Catelijne van Middelkoop
TU Delft, University of Groningen (RUG), University of The
Arts The Hague, Netherlands
Show abstract
What if pictures could lie, and still tell us something true? This artistic research project dives into the messy, rich overlap between visual storytelling, scientific investigation, and creative experimentation, spanning both the real and the virtual. In digital environments, where the natural laws we take for granted can be twisted or tossed out entirely, new forms of knowledge become possible. Here, insight doesn’t always come from logic—it often emerges from intuition, improvisation, and the unexpected. Building on When Images Remain. A Visual Polemic in 8 Acts (2023)*, the project begins with a digital collection of 3D heritage objects from the TU Delft Library. These serve as raw material for exploring how meaning is constructed in hybrid spaces—where “pictures” are not just representations, but provocations that blur the boundaries between real and imagined, true and plausible. This is not just research about images; it's research with them. In its first phase, the project embraces hands-on, interdisciplinary experimentation, in which failure as fuel and detours as potential breakthroughs. In the second, it focuses on how these exploratory processes are shared, emphasizing the importance of method over polished results. Outcomes will take shape in hybrid formats that move fluidly between academic, artistic, and public domains, both online and off. By putting curiosity and imagination at the heart of its approach, the project challenges rigid ideas about who produces knowledge—and how. It invites dialogue between visual science, cognitive research, and art, encouraging us to question what we believe we see, and why we see it that way in the first place. (*) https://www.thedynamicarchive.net/component/when-images-remain
The Leuven Art Personalized Image Set (LAPIS)
Anne-Sofie Maerten1, Li-Wei Chen1, Stefanie De Winter2, Christophe Bossens1, Johan Wagemans1
1KU Leuven, Dept. Brain and Cognition, Belgium
2KU Leuven, Dept. Art History, Belgium
Show abstract
We present the Leuven Art Personalized Image Set (LAPIS), a novel dataset of art images with aesthetic evaluations that is suitable for machine learning. LAPIS consists of 11,723 images and was meticulously curated in collaboration with art historians. Each image has an aesthetics score and a set of image attributes, including the style and genre of the work and quantitative image properties known to relate to aesthetic appreciation. Besides rich image attributes, LAPIS offers rich personal attributes of each annotator including their age, gender, nationality, education level and art interest. We find that people who score higher on art interest tend to give higher aesthetic scores, and that this is especially the case for abstract artworks. We also observe that figurative styles received higher scores than abstract styles and that people agreed more on their evaluation of figurative styles. A similar trend was observed for genres, where abstract works scored lower and cityscapes and landscapes received higher scores. These differences influenced machine learning applications, in that these models performed better on figurative styles and when they had information about the annotator's art interest level and the style and genre of the artwork. In terms of quantitative image properties, we find that luminance entropy and edge orientation entropy correlate positively with aesthetic scores (r = 0.47; r = 0.45, p < 0.01), while sparseness and CNN symmetry correlate negatively with aesthetic scores (r = −0.40; r = −0.48, p < 0.01). This suggests that annotators preferred more complex works over more simple works. In addition, we find that color channel means tend to correlate negatively with aesthetic scores while color channel standard deviations correlate positively with aesthetic scores, suggesting a preference for colorful works over those with more uniform colors.
DODA: Introducing A Database of Datasets for Aesthetics
Lisa Koßmann1, Ralf Bartho2, Christoph Redies2, Johan Wagemans1
1Laboratory of Experimental Psychology, Department of Brain
and Cognition, University of Leuven (KU Leuven), Belgium, Belgium
2Experimental Aesthetics Group, Institute for Anatomy I,
Jena University Hospital, Germany, Germany
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Stimulus selection is a critical first step in the empirical and computational investigation of vision and art. While many image and stimulus sets have been curated and published alongside valuable data, it can be difficult to find the best set for one’s own research, as they often differ in various aspects and are shared across different platforms. Therefore, we present a Database of Datasets for Aesthetics (DODA), an intuitive Web Application in which researchers can browse all important datasets for aesthetics research, with annotated properties that are highly relevant for their possible suitability. Based on a systematic review of stimulus sets in aesthetics, DODA offers a centralized search system, intended to promote open-science oriented research practices. Currently, DODA encompasses over 50 datasets, with a link to their location on the web. We compare the datasets and document relevant selection criteria, such as Size, Number of Participants, Participants per Stimulus, Research Question, Rating Scales, Stimulus Source, Resolution, Homogeneity, etc. The information is displayed in a table for users to easily filter through, prioritizing the criteria most important to them. DODA also provides a wide range of quantitative image properties (QIPs) computed for all datasets for users to download. Reusing a dataset is not only ecological for the researcher and environment, but it also allows for the comparison of different variables across the same stimulus set, increasing our collective understanding of aesthetic appreciation. Working on the same datasets provides a feasible opportunity to directly and indirectly collaborate across methodologies within aesthetics. For DODA to grow alongside the field of aesthetics, we encourage researchers to suggest other aesthetics datasets to be included in the future. DODA is part of the Aesthetics Toolbox, which encompasses useful tools like image resizing and calculating QIPs to make aesthetics research on digital stimuli more accessible and reproducible.